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App Development with MIT App Inventor: Build Your First Mobile App!

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Course Overview

Welcome to the exciting world of mobile app development! This course is designed specifically for young innovators in Class 5 to 9 who are curious about how the apps they use every day are made. Using MIT App Inventor, a free, block-based programming tool, students will learn to design, code, and deploy their very own Android applications. No prior coding experience is required—just bring your creativity!

Description

APP development course description

Learning Objectives: What You Will Achieve

Upon successful completion of this course, students will be able to:

  • Understand the fundamentals of mobile app structure (User Interface and Logic).

  • Design intuitive and visually appealing User Interfaces (UI) using various components (Buttons, Images, Text Boxes, etc.).

  • Program app behaviour using block-based coding and understand essential programming concepts.

  • Implement core features like interactive buttons, sound, device sensors (e.g., Gyroscope), and connectivity (e.g., Bluetooth, Web API).

  • Test and debug their apps using the companion app or an emulator.

  • Export and install their finished apps (.apk files) on an Android device.


Course Structure and Modules

This course is divided into 4 main modules, progressing from basic setup to advanced concepts and project creation.

Module 1: The App Inventor Playground (Getting Started)

Topic Key Concepts Covered Project Goal
Introduction What is an App? The anatomy of a mobile application. MIT App Inventor explained. N/A
Setup & Interface Creating an account, Designer vs. Blocks editor, Component Palette, Properties Panel. Project 1: The “Hello World” App (A simple button that changes text).
Basic Components Using Labels, Buttons, Text Boxes, and arranging them using Layout components (Horizontal/Vertical).
Basic Events Understanding Events (e.g., when Button.Click), Actions, and simple event-driven programming.

Module 2: Logic and Interaction (Bringing Apps to Life)

Topic Key Concepts Covered Project Goal
Variables & Data Storing information with Variables (Global and Local). Basic Mathematical Blocks (+, -, , ). Project 2: The Talking Animal App (A set of buttons that play different animal sounds using the Media component).
Conditional Logic Introducing the if-then-else blocks. Making decisions in code. Project 3: A Magic Eight Ball (App generates a random, appropriate response using Random Integers and if blocks).
Lists Storing multiple items in a List. Accessing and modifying list items.
Loops (Optional) Simple introduction to for each and while loops for repetition.

Module 3: Advanced Features and Connectivity (The Power of Mobile)

Topic Key Concepts Covered Project Goal
Media & Sound Using the Player and Sound components. Recording audio with Sound Recorder. Project 4: The Drawing Canvas (Use the Canvas component for simple drawing, changing colours, and clearing the screen).
Sensors Exploring the device’s capabilities: Accelerometer (shaking), Location Sensor (GPS). Project 5: A Simple Compass (Displaying direction using the Orientation Sensor).
Screen Management Navigating between multiple screens in an app (open another screen block).
Storage Saving data locally on the device using TinyDB.

Module 4: Final Projects and Deployment (Becoming an App Developer)

Topic Key Concepts Covered Project Goal
Web Connectivity Simple introduction to Web APIs (e.g., fetching a simple fact or joke). Final Project: The Quiz App (Complete app with multiple screens, scoring system, and local storage of the high score).
Debugging Common errors, using the do it block, and effective testing techniques.
Packaging & Sharing Generating the .apk file (Android Application Package). Installing the app on a real device.

System Requirements

To ensure a smooth learning experience, please make sure you have the following:

  1. Computer: A modern desktop or laptop (Windows, Mac, or Linux) with a stable internet connection.

  2. Browser: Google Chrome or Firefox (recommended).

  3. Testing Device (Optional but Recommended): An Android phone or tablet to test the apps in real-time. Students can download the MIT AI2 Companion app.

  4. Emulation: If no Android device is available, an Android emulator can be set up (instructions provided in Module 1).


Why Choose Our Course?

  • Focus on Logic: We emphasise computational thinking and problem-solving, not just memorising code.

  • Project-Based Learning: Every concept is immediately applied in a fun, practical project, ensuring maximum retention and a portfolio of apps.

  • Future-Ready Skills: App Inventor is an excellent bridge to text-based languages like Python and Java, preparing students for future tech careers.

  • Build & Share: Students leave the course with a working, installable app that they can proudly share with family and friends!

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